Many are content to find great artifacts with long and adored stories, but you've discovered the secret to creating them entirely. First, you have a modicum of crafting skill in nearly all areas. Swords, bows, armor, jewelry, while you're nothing to speak about you get the job done. However, sell a sword to a…
Rare is the heretek with wealth or connections enough to acquire the resources to pursue innovation without raising suspicion. Most must make do with whatever they can scavenge or build for themselves, and fortune seems to often favor them when harvesting useful components from wrecked machines. More often than not,…
If there’s more than a difference of ten levels between the highest-level party-member and the lowest-level party member, then experience is automatically distributed according to who did how much damage.
Your paintings and artwork catch a little piece of their subject's soul in them. This isn't harmful at all in itself. This link between the subject and the artwork might have all sorts of effects. Someone whose picture you paint on a cave wall might always find their way back to it, painting a couple together might…
So much to learn, so little time. You absorb new information at a ridiculous rate, retain it perfectly, and can recall anything on a moment's notice. Your optimized mental processing vastly increases your intelligence, and offers protection against drugs, damage, or other things that would impair your mind or tamper…
You have each of the main crafting stations (capable of making armor, weapons, and chems) in your Warehouse; each one greatly simplifies the process of crafting or modifying items. In addition, each one also seems to have the filler items that you'd need; the various chemicals and parts that aren't a significant or…
Your biology isn't content to just sit around and wait for the next generation to surpass it. A constant internal struggle, a genetic hothouse under your skin - writhing tests of new muscle fibres, skin weaves, neuron insulation, circulatory system innovations your body is constantly tweaking and advancing itself to…
Choose three activities that you are supernaturally compelled to engage in. As with Dread, these items should be annoying and quirky, but not automatically life-threatening. Examples include only being able to use aliases that are anagrams of your real name, compulsively hoarding gold or maidens, or being unable to…
A set of wrenches and a few hundred feet of wire that can be used to connect various switches, pressure plates, and buttons to objects to control them or direct power to them. Comes with a few basic switches and plates, and instructions on how to make more, as well as a Mechanical Lens that can help you to see…
You have gained a forbidden knowledge. A dusty tome has come into your possession and within it dwells the secrets of producing Alchemical Exalted, one of the greatest creations ever made by a Titan devoted to Craft. It could take a hundred mortal lifetimes to glean even the barest secrets of this knowledge, though…
Build into a wagon, this full scale workshop allows for scientific research in the field, and provides all the tools the aspiring researcher needs to learn about the world they are in. Just don't blow yourself up or blind anyone, ok? * Not many of that workshops are mobile
While Grineer technology is ugly and primitive compared to their rivals, they are undoubtedly effective, rugged and easily produced. The latter is true for creations of your craft. Anything you make is both durable and tough, able to take a beating and function in the harshest of environments while being viable for…
Applies to studies of the supernatural in all of its forms, but not actual spellcasting. It does apply to the non-physical use of ki, qi, chi, and other non-magical supernatural energies. Dsc: Sch/Mdr/Arc/Lch
The art of alchemy is much, much older than many know. These older alchemists were much less interested in transmuting lead to gold and instead developed a pharmacopeia of drugs, potions, and poisons. You are knowledgeable and skilled in the mundane forms of alchemy, but you are also capable of brewing more impressive…
Forge DomainSkills: Alchemy
Source JumpWorld of Darkness - Mummy the Resurrection
It's like you have a rare materials detector built into your head, with how easy you make it seem to find the really good stuff. Whenever you're looking for materials, be it rare metals, gemstones or crystals, or even just treasure in general, you can feel something, "pulling," your new quasi-sense in various…
Evolution is a wonderful process. It made these humans that are so fun to mess with, didn't it? But sometimes you can't be bothered waiting a few millions years for something to happen and just want it now. Now you can with just a touch, force anything, be it a person or an object, to evolve to a new and better stage…
It's nice being efficient. It lets you make more with less, stretching out vital supplies even further. With this perk, any time you are crafting something, you can make it for half the materials. Just don't ask how you got a full cake from half the amount of ingredients. In addition, anytime you break down an item,…