You have learned to get more effect out of your spells through the brute-force method of spending more time or energy on them. The longer you spend building up a spell and the more energy you dump into it, the greater its effect will be. This isn’t a pure 1:1 ratio and the gain will eventually taper off, though the…
It's time to choose the Magical Styles that you have already learned upon entering this world. Whilst most magical styles can be learned with time and effort and the right teacher or source of knowledge, buying them here will allow them to benefit from the skill that Magic Skill ranks grant as well as allow access to…
- Forge Domain Skills: Enchanting
- Source Jump Fairy Tail
Whatever you personally build, be it handheld or architectural, becomes nigh-impervious to weather, rust and time. If it gets lost or buried, you can 'feel' it out too!
- Forge Domain Quality: Durability
- Source Jump Stargate Atlantis
You now have an overly competitive classmate that has singled you out as their rival. For 100 CP, the rival will seek to outdo you but is honest in their methods. At the 200 CP level that honesty goes out the window and sabotaging you is not only an option but the preferred method of beating you. At the third tier,…
A copy of the original Song Science device. A handheld music box that plays a very carefully calibrated song. It is made of Parameno and Grathnode - and gets hot pretty quickly. Enjoy your white hole generator - this is what powers the entire tower, including the antigravity generators, weather control, and giant beam…
- Forge Domain Supplies: Mundane Small Scale
- Source Jump Ar Tonelico
"Before you get to work, you need to know what it is you're dealing with!" -that was the first lesson you were taught when you started this discipline. Certainly, your mentor was right. Without knowing what you're working with, you're simply courting with catastrophe. With a bit of help from the Aether tools you have,…
- Forge Domain Quality: Resources
- Source Jump Final Fantasy XIV
You are limited to starting equipment only; that is to say, the commonest, most mundane items of their type that would normally be available in the setting. You can equip other items, but when used by you they just won’t perform any better than a starting item would anyway.
There exist many special arts within magecraft, and now you have gained the knowledge of one of them. There are many schools of magic to specialize in, such as Alchemy, Memory Partition, Thought Acceleration, Transmutation, Jewelcraft, Curses etc. You could even learn the Emiya art of Time Manipulation, though you…
- Forge Domain Skills: Alchemy
- Source Jump Fate/
It's a large, shell-encased... brain. The various wrinkles and lines within it seem to glimmer with green light, and aside from that it seems to be just odd. Within this brain, however, lies everything a growing leader of the Zerg could need to know: The genetic make-up and growth patterns of every Zerg organism ever,…
- Forge Domain Databases: Mundane
- Source Jump Starcraft - The Zerg
The problem with fighting and violence is that it's no place for an egghead, and as a result valuable information could be lost to a wayward grenade before study. You've taken it upon yourself to bring that knowledge back, and as such you have an easier time understanding alien language and technology. It won't give…
- Forge Domain Knowledge: Reverse Engineering
- Source Jump Gears of War
All things that enter under the influence of the Sphere of Speech dissolve into whispering glyphs that hang upon the air, writings that spell out their own identities and qualities in the numberless languages that are Elloge. Within her inner realms perception and travel are difficult for intruders hailing from…
- Forge Domain Crafting: Magical Items
- Source Jump Exalted - The Infernals
Rather than use tools for your building, you've learned how to assemble and disassemble things using magic. This increases your Building speed by half again.
- Forge Domain Time
- Source Jump Generic Builder
Instead of getting a set number of attribute points when you level up and getting to pick which attributes you invest them in, you gain a random number of attribute points when you level up, and they are automatically placed in whichever attributes you made the most use out of.
The first generation of Bowman's Wolves were gestated in dogs with genetically modified red wolf DNA. Now you can have your future generations be developed in a more controlled environment. Simply insert one or more viable biological samples that are no smaller than a single drop of blood into the receptacle and this…
- Forge Domain Toolkits: Mundane
- Source Jump Freefall
Every structure has a purpose, a reason for being. When it comes to buildings you know exactly what to do and how to do it. This makes buildings stable, good looking, and comfortable buildings. This also extends to being able to know the who, what, when, where, and why of any non-weaponized structure. This expands the…
- Forge Domain Knowledge: Abilities and Skills
- Source Jump LOSS
Pills, pellets and crystals are a cornerstone of cultivation. Even one or two powerful pills can redefine the fates of entire clans or sects, as it so happens. Equally important, however, are Profound Beasts, or rather their bodies. There is the blood, which is a great tool in cultivation, the flesh and bones, used…
- Forge Domain Supplies: Magical Large Scale
- Source Jump Against the Gods!
You own a top-of the-line equipment set for this world. These items are possible to craft in the world, but your set is indestructible.
Supercomputers are your bread and butter, and Artificial Intelligence is your idea of a PDA. Data, programs, and digital devices are your playthings, not to mention that your understanding of such systems means you can hack anything that could possibly be hacked. There isn't really any limit on the extent you could…
- Forge Domain Knowledge: Mundane
- Source Jump Worm
Magic and science. Alone they are great, together and in the right hands they are all powerful. The sleekness of a laboratory at the cutting edge of science, housing the greatest tools, magical and otherwise. A great thing that has come into your possession. Either inserted somewhere in the world itself, lodged away…
- Forge Domain Facilities: Magical
- Source Jump The Death Mage Who Doesn't Want A Fourth Time
You are talented at creating new spells from trial and error. They tend to be relatively efficient in terms of magicka expenditure and can incorporate various effects. Creating new effects is time consuming but possible
- Forge Domain Skills: Magic
- Source Jump Morroblivion