You have the ability to turn use the power of gemstones to create an alternate dimension full of replicas of terrain and people. Additionally, you know how to create loyal, obedient monsters and replicas of other people who can fight for you, or perhaps just guard your alternate locations, and you may communicate with…
When Thoth, the god of writing, knowledge, and magic was young, he traveled to the far reaches of the Duat, researching the natures and mechanics of those regions, as well as the spirits and gods that called those places home. His field notes - and the many powers and dangerous spells that resulted from them, later…
A single large workbench that can reconfigure its surface and toolset to handle all of your crafting needs. As long as you provide the ingredients and recipes / blueprints, you can use this crafting station to construct anything you want. Note that while you could use this to help you build all the pieces of a…
You can ‘save’ a point in time, to which you can return at will, and may do so automatically upon death. When you use a save, it is only your own mind that is ‘sent back in time’; you do not retain any physical improvements you’ve made, and any Companions you may have do not travel back with you. You may save new…
A replica of the forge used by the nameless goblin smith who forged the Golden Army. The forge is magical, and can do much of the work in the forging process by itself, only needing your input for the first designs before becoming capable of churning out an army- or the weapons to equip them- in a much shorter amount…
Even with the advanced technology commonplace on Earth nowadays, material limitations haven't changed. Or rather, you could say that they've gotten even worse. After all, how are you going to store antimatter if you have only steel at hand? Luckily, you won't ever have problems finding the materials you need. Whether…
You have a talent for creating works of art. Creation times are halved and your natural talent increases with each purchase of this knack. Your artwork has an almost magical ability to invoke a particular emotion that you set at the time of its creation, scary masks, awe inspiring fountains, creepy puppets or such.…
You're a master mechanic and an expert at building robots and other technological devices. You also have a fair bit of knowledge about hacking into computers.
This world is very low-level. Probably not that much more dangerous than the world you’re originally from. There are few, if any, creatures of power here. Things are light-hearted, maybe even comedic, and bad things will rarely, if ever, happen at random. Even if you haven’t been through a Jump before, you’ll be just…
A small bag filled with some absolute essential things, this is the sort of thing that can save your life. It's tiny, and enchanted so it can't be detected with any supernatural means. What it does is provide you with a tiny portal to your warehouse, big enough to draw out anything an ordinary man can lift with one…
There are certain technologies out there that simply shatter the status quo. The teraport, the long gun, Laz'r'us. Now, you can be the source of similarly groundbreaking discoveries. You are a mad genius, easily capable of combining wildly divergent pieces of technology to come up with a synergistic masterpiece that…
An admittedly dismissive way of describing Martian technology roughly a thousand years ahead of most of the System. You now understand how Martian tech works. * A martin light cruiser survived a fleet killing missile. * Their shields are good at physical forces, but not so good at exotic quantum weapons. * They can…
This ship is roughly a mile wide and comes stock with all the tools required to mine and refine raw ore into all manner of useable machines though its capacity is rather low, only able to produce two ships a month at most, should refined materials be fed into it the speed would likely increase somewhat while it could…
Malfean architecture is unlike anything found in Creation, with endless variety and many oddities. Many techniques that were once burned away by She Who Lives in Her Name have been rediscovered. Foremost in these are the techniques to allow demons to build structures that do not need pillars, arches and other support…
The true worth of every magician is their path specialization. You have come to possess knowledge, you have a few years of training in a path specialization of your choice, enough to make you an expert though you are still many years from being a master. A list of canon specializations will be at the notes section at…
Weapons of war are not the only thing to advance, and this medical bed is proof of that. This human-sized medical device can heal wounds by scanning the wounded area and then regrowing skin tissue to a degree of accuracy that visually one wouldn't be able to tell there was a wound. If improved, there might be a way to…
Despite how crude the raw materials seem, the finished weapons and tools of your work are perfectly suited for their job. A hammer you make of stone and wood is just as fine a tool as one you could make out of steel, and a stone spear cuts just as deeply as any you could make of carbon fiber and razor- honed alloy.
You have been granted an experienced artisan's knowledge on crafting things out of blood. This is basically an overall improved version of Blood Artisan, allowing you to craft more potent Blood Vials, larger Blood Stones and even Blood Gems. Blood Gems are supernatural gems formed from blood that can be slotted into…
Bundle: Tenebrium Basics, Tenebrium Mine. Tenebrium is an odd mineral. It grows like a crystal, but can be melted and forged like iron. It is easily enchanted, but highly resistant to other kinds of magic. In addition, it is highly dangerous and inflicts a disease known simply as Rot upon all those who handle it in…