Being from outside of this world makes it much harder for others to predict what you're doing or planning at any given time, making you harder to counter in a fight as well as harder to plan against. In addition, it's impossible to replicate your powers and technology that aren't native to whatever world you're in. If…
You have a greater connection with your Alien side and their shtick. For an additional, undiscounted 400 CP (Human/Alien Hybrid background only) you can purchase a second shtick. Like a combination of MacGyver, Dr Who and Rick Sanchez, you can put together unbelievable technology from household items. They may only…
There are various things that can only be created through the use of essence and hard work. Shaped equipment, puresteel, certain complicated tools and devices, and certain materials used in enchanting. You can work all of them, producing high quality goods from basic ore and hard work.
The Psychoscope is an advanced scanning tool developed by Morgan Yu to gather information about the Typhon. It is able to provide an experienced user specialised information about the aliens which can be used to develop new Neuromods. The device was built around the Typhon, though can be used on humans and robots. It…
You are better at regenerating the energy needed to power your supernatural abilities, whether this is mana, ki, or something more exotic. You do not suffer penalties to your recovery rate for any reason and always recover energy as though in the best possible situation, such as resting quietly or near a magical…
Being synched to a Valkyrie Core enhances your mental abilities allowing you to quickly process the large amounts of information generated from the battlefield. With this perk this mental boost is increased allowing you to process vast amounts of data or become practically omniscient in the local area with the right…
Forge DomainKnowledge: Intelligence
Source JumpBattle Action Harem Highschool Side Character Quest
Mortals cause wondrous technology to go haywire, endangering lives and property. Geniuses call this unique ability of mortals to ruin their creations "Havoc." A wonder touched, picked up, or interacted with by a mere mortal (a being with no supernatural powers) roils with uncertainty and prolonged contact can break…
Forge DomainQuality: Safety
Source JumpWorld of Darkness - Genius The Transgression
There is something off about your power. It is slippery, untamed, and undaunted in the face of those who would try to suppress or steal it. These attempts shall fail unless you allow them to succeed.
You have an excellent intuition when it comes to finding and salvaging still functional technology. You can see at a glance if a device is still functional and have a general intuition on how to use it and what the effects would be. You also have the uncanny ability to pick out still functional components of unknown…
Bundle: Ship Girl Conversion Kit, Equipment Boxes, Tech Mastermind. Hmm, Jumper, you already have a naval vessel? Well, why not turn it into a Ship-girl? This handy little box can be attached to any Navy ship you personally own, wherein it will grow to envelop the vessel. Over a course of time relative to the size of…
There is a place called Nidavellir. A place that has contained a dying neutron star, it was known for creating some of the most powerful weapons to exist in all of the Nine Realms. Forges were heated eternally from the heat of this star, strong enough to kill even the greatest of Asgardians were it not for one of the…
Whether you call them gods or fairies, the Children of Danu are just so much more, in many ways. They drink more, eat more, laugh more, love more. This perk brings a similar sense of epicness to your life, improving to at least some degree all other perks as you fight harder, sing better, see deeper and craft better…
These are the beginning magicks of the Shianti. Shianti Origin who select this ability can choose four skills off of this list after paying the cost of the perk. Non Shianti Origin can choose three after paying the cost. Additional skills are 100CP per skill beyond the number allotted by your Origin. Using the…
Magic comes from mana, or maybe it doesn't. It could just be life energy that makes using it easier. Maybe it's just really advanced science? Or is science really advanced magic? For some reason, your foes and onlookers have trouble nailing down what your abilities are and how they actually work. Instead of using…
You build. Of course, you need parts to build, and, of course, you need materials, usually scrap metal or leftover electronic bits and bobs, to make parts. Whenever you go looking for scrap parts to use as materials, you always find more than you would otherwise, five instead of four, twenty-five instead of twenty,…
The world of Technomancer does not stand still, and science marches forever onward, even when mana gets involved. And perhaps one of the best ways to march onward is to steal liberally from natural phenomena. You can, by examining a natural magical effect for a few days, figure out how to replicate that phenomena with…
You can make buildings that are bigger on the inside. The larger the building, the greater the ratio of inside-space to outside-space. A small warehouse could be the size of a large warehouse internally (~5x isotropic linear scaling,) while an arcology the size of an island would be the size of the entire island chain…
Bundle: Satisfactorio Builder, Craft Bench Card, Pattern Extension Chip, The Right Tools For The Job. The buildy gun from Satisfactory. It can place down buildings and other artificial structures, either from parts or premade. It can deconstruct buildings and other artificial objects, either breaking them down or…