We're always going to need weapons, so the way I see it, you might as well get good at making them. Now? You'll be able to give old man Melchior a run for his money. Swords, guns, armor, even sunglasses - if it's worn or wielded, you can make it a masterpiece. You'll also learn how to make use of any material,…
You will have peasantry frequently knocking at your door with their torches and pitchforks, adventurers dashing through your laboratories, and your creations frequently trying to escape. Now you can prevent all of this from happening with your knowledge of creating fiendish, murderous traps of all damage ranges &…
For rather straightforward inventions you can make them with just about anything if you have the knowledge of how the mechanics of it work. Simple substitutes are easy and you have the ability to fix things easily, able to patch things up with little more than chewing gum as a quick fix that will last a while.
Whether it’s a fortress, crypt, or some kind of dungeon, you are the master of a near impregnable place of power. All your powers are much stronger here. Furthermore, you can easily create loyal minions to populate and defend these halls. More powerful minions will require more time and resources. If one of these…
Fighter planes are pretty complicated machines, and more often than not you need a whole crew to maintain them so that they don't break down in the middle of a fight and doom the pilot. You know your plane well enough to circumvent this issue. You've got just the right idea on what needs tuning up and what needs…
Nature is a test bed for amazing adaptations, from birds that explode in bone shrapnel upon death to crablike spiders with webs strong enough to capture and contain sea creatures the size of whales. Learning from nature just makes sense! As a scientist it is your job to learn from nature and apply this knowledge for…
ust like the one they called Izuru Kamukura, you have a great deal of potential when it comes to Ultimate abilities. With time and training, you're capable of picking up new Ultimate abilities with months of light effort, gaining a level of proficiency which most people couldn't achieve with a lifetime of work. Whilst…
Necron technology is beyond all contenders, comparable to the greatest sorceries of the organics. To change the molecular composition of objects with specific soundwaves, spread madness through the enemy ranks with swirling mists, and manipulate time itself are but a few examples. True heights reach into unbelievable…
It can be hard to remember who you are when your past life feels like a long dream. With this perk, you’ll never lose sight of who you are. If you’ve fused with someone from this world, you’ll be able to take on their personality and experiences without compromising your own. This also works on any memories you gain…
Given to the Red Queen by the Great Lee owning this lighter greatly enhances the rate at which you research foreign technology, and can also start fires. Includes a small chain to hang it around your neck. Fits all sizes.
You are particularly skilled at understanding and manipulating the building blocks of life. You find medical applications of this knowledge easier, but you can also refine creatures that you create or can shift into with this knowledge. Further, you count as “familiar” with a creature if you have had a chance to study…
You have a knack for spells of travel. Be it teleportation, increasing your endurance on foot, or the making of enchanted transportation you know or can find out how to eke out twice the normal effectiveness.
You are considered a skilled craftsman even among the Dwarves. Weapons and armor that can stand the test of time and come out looking newly crafted centuries later. Mithril and other mystical metals are no harder than working with Iron and Steel for you. With much time and energy you may also enchant the items as you…
Choose a single item purchased with CP, protected by the Essence Infusion perk, or otherwise granted fiat protection. This item now appears within arm’s reach at the start of every jump, including any gauntlets where this would be logically possible. During Gauntlets, the item is forced to conform to local standards…
A seemingly-empty canteen that readily produces water whenever mana is applied to the canteen to power it up. The canteen normally produces normal water, but extensive exposure to specific kinds of energy can cause the water to be infused with that energy; however, your canteen (unlike most others available…
An ancient dread lord of magic has arisen once more as a deadly lich. They will soon begin amassing power, resources, and followers in both the magical and mundane world. Their goal is the domination of the mundane by mages with the lich as the eternal master of both. There will be war and death. To defeat this dark…
Artifex Golem : See jump document to for more details or look it up on dnd3.5 wiki You have gained the Mark of Artifex. Your body becomes more drawn out, thinner. Long delicate fingers, sunken eyes. You develop phantom ink and oil stains on your skin, if you still have skin. At the end of the Jump, these effects will…
So much of the universe relies on Ki to grant them power or natural biological abilities. Why pursue scientific perfection when you're already able to claim to be perfect? Why NOT pursue scientific perfection? Despite the lack of need, you buried yourself into science and found ways to use technology to match…
Wonderland's sense of time is kind of screwy, and it's perfectly reasonable for a chef to go out for a midnight quest to a mountain for an egg and get back before the pot boils over. This perk essentially slows down the progression of time from a narrative standpoint as long as you are focusing on making food that…
There is a certain Zubat-esque enemy in this world. They are everywhere. They cannot be escaped. They are weak, but the sheer number of them is enough to ensure they are an annoyance, and as a result of being weak, they don’t even offer much reward for defeating them. If you purchased Instant Dungeons, then no matter…