Necron technology is beyond all contenders, comparable to the greatest sorceries of the organics. To change the molecular composition of objects with specific soundwaves, spread madness through the enemy ranks with swirling mists, and manipulate time itself are but a few examples. True heights reach into unbelievable…
It can be hard to remember who you are when your past life feels like a long dream. With this perk, you’ll never lose sight of who you are. If you’ve fused with someone from this world, you’ll be able to take on their personality and experiences without compromising your own. This also works on any memories you gain…
Given to the Red Queen by the Great Lee owning this lighter greatly enhances the rate at which you research foreign technology, and can also start fires. Includes a small chain to hang it around your neck. Fits all sizes.
You are particularly skilled at understanding and manipulating the building blocks of life. You find medical applications of this knowledge easier, but you can also refine creatures that you create or can shift into with this knowledge. Further, you count as “familiar” with a creature if you have had a chance to study…
You have a knack for spells of travel. Be it teleportation, increasing your endurance on foot, or the making of enchanted transportation you know or can find out how to eke out twice the normal effectiveness.
You are considered a skilled craftsman even among the Dwarves. Weapons and armor that can stand the test of time and come out looking newly crafted centuries later. Mithril and other mystical metals are no harder than working with Iron and Steel for you. With much time and energy you may also enchant the items as you…
Choose a single item purchased with CP, protected by the Essence Infusion perk, or otherwise granted fiat protection. This item now appears within arm’s reach at the start of every jump, including any gauntlets where this would be logically possible. During Gauntlets, the item is forced to conform to local standards…
A seemingly-empty canteen that readily produces water whenever mana is applied to the canteen to power it up. The canteen normally produces normal water, but extensive exposure to specific kinds of energy can cause the water to be infused with that energy; however, your canteen (unlike most others available…
An ancient dread lord of magic has arisen once more as a deadly lich. They will soon begin amassing power, resources, and followers in both the magical and mundane world. Their goal is the domination of the mundane by mages with the lich as the eternal master of both. There will be war and death. To defeat this dark…
Artifex Golem : See jump document to for more details or look it up on dnd3.5 wiki You have gained the Mark of Artifex. Your body becomes more drawn out, thinner. Long delicate fingers, sunken eyes. You develop phantom ink and oil stains on your skin, if you still have skin. At the end of the Jump, these effects will…
So much of the universe relies on Ki to grant them power or natural biological abilities. Why pursue scientific perfection when you're already able to claim to be perfect? Why NOT pursue scientific perfection? Despite the lack of need, you buried yourself into science and found ways to use technology to match…
Wonderland's sense of time is kind of screwy, and it's perfectly reasonable for a chef to go out for a midnight quest to a mountain for an egg and get back before the pot boils over. This perk essentially slows down the progression of time from a narrative standpoint as long as you are focusing on making food that…
There is a certain Zubat-esque enemy in this world. They are everywhere. They cannot be escaped. They are weak, but the sheer number of them is enough to ensure they are an annoyance, and as a result of being weak, they don’t even offer much reward for defeating them. If you purchased Instant Dungeons, then no matter…
Were you summoned into a circle of royal mages lead by a princess? You can now start this jump and any future ones with similarly beneficial circumstances. They’ll give you information, resources, and training while helping you integrate into this new world. They’ll also have a quest that will reward you further if…
Bundle: Daedalus' Student, Titan's Blood. It is one thing to work on forging mere sword and shield, but it is another to create truly marvelous wonders... for a mortal. You could make marvelous wings out of bird feathers and beeswax, capable of granting flight to anyone. Or maybe you wish to create an everchanging…
You have a gift, not for a specific skill, but for applying your skills. Even in bad conditions, with limited resources, you can still get the job done. Whether it is turning ketchup and water into spaghetti sauce, or building technological marvels in your basement from a pile of odd parts, you can make things work,…
Bundle: Savant, Wonder Forging Genius. You're a Savant! This means you've got an incredible insight in crafting all sorts of things, from meals, to clothes, to armor, to weapons, to magical devices, and all sorts of other things besides. Even if you've never done something before so long as it's a skill remotely…
Following you into this jump is a group of up to fifty modern soldiers. They possess weapons and vehicles, and their ammo and fuel respawns. These weapons and any other mundane weapons they use are surprisingly effective against more supernatural and fantastical foes.
Bundle: I like 'Em Big, Could Stand To Lose A Few Pounds(200CP). Your pace continues into your preferences in MS design-along with some basic knowledge of 'Right, so I take this bolt out and everything falls to pieces without it. Don't touch it.' in your head, you can make upgrades to Mobile Suits that revolve around…
Planes are fine when they're going through the air and dealing with enemies. But leaving them to the elements and the outdoors when they're not in use? Well that just seems really crass. You need somewhere to store your vehicles and planes when you're not busy destroying anything that's not on your side, and that's…