A magical school jump: power tiers, origin perk lines, items, companions and drawbacks.
A chain-long body mod supplement: pick an Essence, spend EP on leveled physical, mental, spiritual and supernatural perks.
A crafting-focused perk pool compiled from hundreds of jump documents, sorted into 38 domains and priced in CP.
Design the Gamer System you run on: GP-priced features with prerequisites, flaws that refund GP, and drawbacks.
Portal-fantasy tropes as a jump: perks by price tier, a build-your-own System section and items.
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